Our newest side game on offer is Euchre, a popular trick-taking card game that is played worldwide. Using American based rules, try your hand with and against fellow live players as you play to win.
Euchre is played with four players in two partnerships and a deck of 24 standard playing cards. Partners face each other across the table and the 24 cards consists of the A, K, Q, J, 10, and 9 of each of the four suits.
When a suit is named as trump, it will outrank any other suit regardless of the cards individual value. Euchre is similar to 500, in that it makes use of bowers. For example, if hearts is named trump then the highest card is the Jack of hearts. This is referred to as the right bower. The second highest card is the left bower which is the other Jack of the trump suits color – in this case the Jack of diamonds.
The dealer is initially selected at random and from then on rotates clockwise throughout the game. Each player is dealt 5 cards and then the next card is dealt face up on the table to start the bidding. The dealer then offers in turn starting with the player on their left, if they would like the suit of the upturned card to be trump.
Specifically the may choose to – Pass, Order Up, or Go alone.
Players become the makers and between them and their partner they must win 3 of the 5 tricks if they choose to Order Up. If the win all 5 tricks, double points will be awarded. The dealer must pick up the up card, and then discard a card from their hand.
If you have an exceptional good hand, you can choose to go alone. In this case, your partner lays down their cards and you play alone against your two opponents.
If no one accepts the trump that is offered, each player is then given the opportunity to declare a new suit as trump.
Players can lead with any card, and each player, in clockwise order, must follow suit by playing a card of the same suit as the card led if possible. A player who cannot follow suit may play any card including a trump.
Remember that, for purposes of following suit, the Left Bower is considered to belong to the trump suit and not to any other suit.
The trick is won by whoever played the highest card of the suit led, unless a trump was played in which case the highest trump wins. The winner of each trick leads the next one.
The objective in Euchre is to win tricks. Each hand consists of 5 tricks, and when either you or your partner declares trumps, this is staking that you will win 3 of the 5 tricks. The winner of the trick is the player who plays the highest card, however you have to follow suit, unless you are short suited.
If all four players are playing then the scores are as follows:
If a member of the makers’ team is playing alone and wins all 5 tricks, the team scores 4 points instead of 2 – otherwise the scores are as above.
The game is played to 10 points – that is, the team who first reach 10 or more points over several deals win the game.
When you register for the Euchre game, a buy-in, entry fee and an amount equal to both the buy-in and entry fee will be taken from your balance (2x(buy-in + fee)). This second buy-in + fee is a “reserve”.
The player and their partner are considered to have lost when a player times out, so the prize pool (ie the total of the buy-ins) is distributed between the two other players. The player who timed out has the “reserve” amount credited to their partner’s balance.
E.g.
Buy-in = $1.00, Fee= $0.10
4 players = $4 prize pool
Each player pays $2.20 to enter ($1.10 for entry and $1.10 for reserve)
Player 1 and 2 are partners
Player 3 and 4 are partners
If the game is played out to the end and players 3 and 4 win, they will both receive $2 in winnings (total of $4 = prize pool) and also receive their reserve of $1.10 each back (total $3.10). Players 1 and 2 will only receive their reserve back ($1.10).
If player 1 doesn’t respond in time, players 1 and 2 will lose the game. Players 3 and 4 will both receive $2 in winnings and also receive their reserve of $1.10 back (total $3.10). Player 1 will not receive anything back but player 2 will receive their reserve of $1.10 back plus player 1’s reserve of $1.10 (total of $2.20 which is the buy-in + reserve that player 2 paid to enter the game).
This means that players are penalized for timing out but their partners are not affected by the timeout.